© 2018 OBD Software
WINGS OVER THE REICH (‘WOTR’) History of Changes
UPDATE version - V1.17 9 July 2019 Download: click icon Size: 608 MB (637,763,311 bytes)
INSTALL INSTRUCTIONS FOR UPDATES Download the required update /patch, and save it to a folder on your hard drive. Make sure it has fully downloaded (check the size is correct). Then open the downloaded zip file. You must "Extract" or copy the file inside the zip to a new folder location on your hard drive - do NOT try to run it from within the zip. IMPORTANT: Make sure you exit Wings Over The Reich (‘WOTR’) completely if it is running. In Windows Explorer browse to the folder you extracted the file to, and double click on the new update patch file to install the patch. (Windows 10 : if you get a pop up titled "Windows protected your PC" click on "more info" and then click "Run Anyway" to run it). Follow the prompts to install. Once completed successfully run WOTR via the new ‘Wings Over The Reich’ icon on the desktop. WOTR will launch. Go to Workshop menu and check the version at the bottom right of the workshops screen it should say Version: WOTR Phase 1 V1.17 Important: Remove any 3rd Party “MODS” if you have some installed, then install this new update. Optionally, afterwards re-apply any Mods but only if they are compatible (check with the MOD author).
NOTE The latest patch always includes ALL previous updates Newest additions shown first: 9 July 2019 Contents and Improvements WOTR V1.17 1) Spitfire Mk Ia model, external radiator flaps animated. 2) Fixed BF109 damage skins for JG2, JG26, JG27. Added JG51 thanks to Robert W. 25 June 2019 Contents and Improvements WOTR V1.16 1) Small Modelling fixes for Hurricane, BF109 and JU88 2) Simulation and Physics now continues after player has landed. Player can now restart engine after landing and game physics is no longer halted. 3) The 'WOTR is a real time simulation' prompt is now only displayed when player initiates the return back to main campaign menu, and not for any other exit reason. 4) Implemented a new version of WOTRKeys (our key and controller binding program) to account for poor naming convention of VKB joysticks (they have leading or trailing spaces in Joystick device name as reported to Windows which causes problems). Should help with newer VKB Gunfighter and others. 5) Revised Scenery Object Lighting 6) Fixed an issue with grassland not showing light snow cover in Autumn Light Snow and Winter Light Snow QC overrides (Only really affected use of Winter in QC, as it’s not used in BoB campaign). 7) Revised Autumn and Winter Light Snow, and Winter Full Snow terrain tiles. 8) Fixed a text/font overlap issue in manual enlistment GUI. 9) Additional BF109 squadron aircraft skins for JG 26 and JG 27 (many thanks to Robert). and of course also contains all of the previous additions and fixes: 29 April 2019 Contents and Improvements WOTR V1.15 1) Spitfire model, small improvements and FM improvements (better stall recovery) 2) Hurricane FM improvements (better stall recovery) 3) BF109 model minor improvements 4) Various Skin fixes 5) Added JG 2 BF109 complete set of squadron aircraft skins (thanks to Robert Wiggins (and Nolan)). 12 April 2019 Contents and Improvements WOTR V1.14 - SPITFIRE VERSION (note incorporates 1.13 that was not released externally). V1.14 INCLUDES THE SPITFIRE Mk IA FLYABLE! 1) Many Landclass improvements (terrain class render). 2) Fixed an issue in the pilots log book display that prevented the aircraft icon from popping up. 3) Enabled Group 10 and Group 12 based squadrons to take part in the battle/campaign. 4) Implemented far Northern Fields in Britain - mostly 13 Group. 5) The Battle no longer ends for British Squadrons sent North to 13 Group for re-equipment - players can simply continue to fly the routine patrols at the re-equipment location or time advance back to the action. 6) Implemented a time advance option 'To Active' which automatically advances an inactive squadron that is re-equipping to active duty. Note it may be that the battle ends without a squadron ever returning to active duty! 7) Time Advance button is now forced to be on always. 8) Fixed some Squadron database errors. 9) Form up at action directives is no longer circular - the aircraft will form up in transit to next waypoint. Note: form up at non action directives or after action whilst in transit may still be circular! 10) Added drivers to the Bedford and Opel Blitz trucks. 11) Increased various buildings and hangars hardness levels. 12) Fixed a GUI issue with aircraft stats on Campaign Enlist screen 13) ADDED SPITFIRE Mk IA FLYABLE plus many new Spitfire squadron skins (thanks Robert!) 14) Landing Improvements - Aircraft will now park closer to each other after landing. - Aircraft will orbit at a slower speed to conserve fuel when waiting for landing clearance - especially noticeable at airfields with low lane counts. - Airfield number of landing lane allocations optimised for quickest landing efficiency to conserve fuel. 15) Fixed an issue with RAF 64 squadron - it was allocated Hurricanes instead of Spitfires for BoB. 16) Removed a Barrage Balloon site that was too near Hornchurch airfield which caused aircraft collisions on landing. 17) Time Advance summary now includes Rank and Name of pilots killed and or wounded in sorties. 18) Fixed an issue with the wheel rolling sounds playing at low volume when aircraft is stationary. 19) Stall sound durations now shortened. 20) Addressed an issue that sometimes caused incorrect destroyed aircraft accounting. 21) Decreased Parking space of landing aircraft further and fixed a bug in the landing lane assignment routine - please see 14) above. Further improvements on Home Field search for Landing - see V1.10 - 1). 22) Patrols and Scrambles now use the Loiter waypoint to patrol an area - patrol time at target now varies from 10 to 15 minutes. 23) Calibrated all aircraft fuel consumptions. 24) Improved engine reliability for all aircraft types. 25) Fixed an issue in QC mission 'save as scenario' that prevented the weather from being changed in QS. 26) Squads on re-equip no longer patrol factories due to distance issues. 27) Fixed an issue whereby Scramble missions would sometimes not have enemies to intercept. Note they are not always exactly where specified nor are they always there at exactly the same time as player so player may still miss them! 28) Auto enlistment for Britain is now limited to Group 11 sector only. 29) Hurricane Mk I Late - Improved, now has new boost showing 16 lbs max gauge (only 12 max used) as per the new Spitfire Mk Ia. 30) Added JG3 BF109 E4 squadron skins - thanks Nolan. We plan to release more skins in a future update (TBC - subject to change). 31) BF109 E4 - Fixed the missing glass in the small front side panels when viewed from inside the cockpit. This patch also of course INCLUDES ALL THE PREVIOUS UPDATES: 11 March 2019 Contents and Improvements WOTR V1.12 1) Implemented AI aircraft start-up sounds - all craft - at code level. 2) Balanced AI engine sound levels 3) Some Spitfire skin mapping issues addressed 4) QC - Fighters will now attack the chosen target type when the situation "Attack" is selected 5) Correctly implemented Flak ROF reduction on Bofors 40mm gun (was incorrectly done in V1.8) 6) QC - Player position in flight now is now based on 'Player Flight Position' workshop selection settings. This setting allows the player to optionally fly as an ordinary member of the flight, rather than leading it. Good for those who want to be targeted less often (you are less of a threat, not the first to merge, and not a leader). 7) Fixed a low level xml bug in Effects file 8) Increased Morale of QC AI pilots (Skill dependant) and revised base morale values 9) Aircraft can now navigate tighter and closer mission waypoints. 10) QC now has improved AI directives and target criteria for the chosen QC type 11) Fixed an issue whereby Dive Bombers would sometimes lose altitude on each bombing run/pass and eventually would no longer drop ordnance. 12) Fighters undertaking ground attack directives will no longer climb back up to mission waypoint altitude for each successive pass. 13) Included some more Scenarios. 14) Fixed a crash bug that sometimes occurred with Collision Avoidance against objects above ground level. 15) Implemented the option of running the Mission Scenarios at 'Default Scenario Weather' settings (in mission file). 16) Fixed an issue that prevented the Quick Scenario Mission details from displaying correctly. 17) Revised some damage sounds that would incorrectly play in a loop and were audible at large distances. 18) Now wind rush sound will play in external view if close to aircraft when engine is off - player craft only. 19) Improved Wooded areas in France - also corrected a patch issue whereby the increased Wooded areas in England (V1.2) had been dropped from the cumulative patch at V1.8 onwards. 9 January 2019 Contents and Improvements WOTR V1.11 1) Improved FPS over London with the higher Scenery Density settings. 2) Addressed a "setup mission other enemy flight has errored" database crash issue that sometimes occurred on heavy campaign settings and regional flights on. 3) Addressed an issue that would sometimes prevent a pilot from 'dying' correctly after bailing out. Outcomes stated ‘shook up’ and next mission could incorrectly be flown. Also includes all the following updates; 31 December 2018 Contents and Improvements WOTR V1.10 1) Addressed an issue that sometimes caused flights to land at the wrong airfield. 2) Further Terrain Tile improvements - Spring Summer and Autumn no snow. 3) Fixed some Hurricane RAF 303 aircraft skins damage. Fixed ‘Stanford-Tuck’ custom player skin. 21 December 2018 Contents and Improvements WOTR V1.9 1) Implemented Workshop Settings to disable Regional Flights in Campaign for lower end PCs - default is off. 2) Implemented Workshop Settings to disable On Alert Flights (aircraft waiting at airfields for incoming enemy aircraft) in Campaign for lower end PCs - default is off. 3) Implemented Workshop Settings to disable Large Combined Formations of Flights in Campaign for lower end PCs - default is on. 4) German Bomber Flights will now sometimes form up as one large offensive force. At other times they will vector in on separate and sometimes very different flight paths - this to simulate the difficulties of multiple flights meeting up in WW2. 5) Fixed an issue that allocated Top Cover Fighters to AI German Bomber Flights instead of Escort Fighters 6) Escorting Fighters will now not always be assigned to bombers - this to simulate the difficulties of meeting up in WW2 and the limited fuel capacity of 109s. 7) Fixed an issue that sometimes prevented 'Second Waves' of aircraft from being set up correctly. 8) Incoming Raids can now sometimes fail to locate the correct target. 9) British Fighters will now not always find the enemy on Scramble missions (to simulate poor RDF data) 10) Revised Bomber Formation and spacing. 11) Revised Terrain Tiles, improved blending of some tiles for all seasons. 12) Added more optimisations to aircraft models to aid performance. 13) Fixed a landing issue at Hermelingen airfield 10 December 2018 Contents and Improvements WOTR V1.8 1) Improved aircraft collision avoidance. 2) Reduced number of fighters that can attack the same enemy aircraft. 3) Improved multi-skin error logging - improved multi-skin application software - Skins will now be applied to as many aircraft in A and B flight as possible as opposed to stopping on the first one that has an error (skin missing incorrect name etc). - Skins with missing accompanying damage skins will no longer be applied and vice versa. 4) Revised BF110 FM - it is now less manoeuvrable. 5) Hurricane Mk Ia model mapping tweaks to allow new skins to work properly. 6) Fixed an issue that prevented Scramble Missions flight time from being tallied up in Pilot Total Flight Time 7) Increased Air Activity around Players Target 8) Increased Bomber formation sizes for the assault phases of BoB. (‘Attack on Fighter Command ‘ onwards). 9) Increased 109 Escort Flights for assault Phases of BoB 10) Reduced 40mm Flak gun RoF 11) Added and updated over 280 new squadron skins for Hurricane aircraft. Also includes all of the previous ; 21 November 2018 Contents and Improvements WOTR V1.7 1) Implemented Player squadron skin support for up to 11 AI unique skins in the players squadron flights - additional to the player’s aircraft skin. These are applied across both A and B Flights of the player’s squad. Skins can be made for this by the WOTR community, some are under way currently see the next item below. Also see further below after 4) for a more detailed explanation on this for skinners. 2) Included in this patch are over 160 unique individual Hurricane Mk Ia squadron skins! These are in squadron ‘sets’ and will work with the above new feature. Robert Wiggins and Nolan Bryant have worked hard to complete these squadrons so far, for use with the above new feature. Many thanks guys! Hurricane squadrons included currently able to use this new feature : RAF 1, 17, 32, 43, 56, 79, 85, 87, 111, 145, 151. Other squadrons will just use defaults and their AI flight members will use the same skin as before until more skins are made. More plus Me109 to follow if all goes well. 3) Fixed a bug in the manual enlistment screen that prevented the selection of another squad if the player tried to enlist in a squad that was not operable. 4) Hurricane Mk Ia minor model tweak. More information on item 1) : In addition to the player’s aircraft skin, 11 unique squadron aircraft textures/skins can be auto-assigned now to the players squadron aircraft. The player's flight (B Flight) aircraft will be assigned unique skins first. Non-used available player squadron skins will also populate ‘A’ Flight too in the current mission. They are assigned by the WOTR ‘manager’ automatically based on the squadron name. EXAMPLE: Using RAF 56 SQUADRON as an example you would need these texture/skins available in C:\OBDSoftware\WOTR\OBDWW2 Wings Over The Reich\campaigns\CampaignData\Skins folder (the default is shown) : Hurricane_MKIa_RAF 56 USC.dds Player skin. The first skin alphabetically is auto chosen that matches “Hurricane_MKIa_RAF 56..” Note no “PL” in the name. Hurricane_MKIa_RAF 56 USC_damage2.dds - all skins must have matching damage2.dds Hurricane_MKIa_A0_RAF 56.dds WINGMAN aircraft skin Hurricane_MKIa_A0_RAF 56_Damage2.dds Hurricane_MKIa_A1_RAF 56.dds AI pilot # 1 (B Flight, or A Flight) Hurricane_MKIa_A1_RAF 56_Damage2.dds … etc up to … Hurricane_MKIa_A9_RAF 56.dds AI pilot # 9 (B Flight, or A Flight) Hurricane_MKIa_A9_RAF 56_Damage2.dds Hurricane_MKIa_AP_RAF 56.dds Spare - used for any remaining B or A flight AI aircraft that Hurricane_MKIa_AP_RAF 56_damage2.dds have no Ax skin available. Very occassionally may be used more than once if flight member numbers are excessive. More skins need to be created of course to cover all squadrons, and if all goes well for ME109 squadrons too. Others may make their own skins as long as they are created in a similar. (Ed note: 29th Apri 2019: JG 3 has been added to V1.15 see above!). This patch of course Includes all previous patches as below: 2 November 2018 Contents and Improvements WOTR V1.6 1) Implemented Defensive manoeuvres for straggling bombers: Note: a) Bombers will try to stay in formation to maintain strength in numbers - thus they will rely initially on mutual defensive fire and hold formation as long as possible. b) Once they have decided to flee and or break formation, stragglers that are attacked, will try to evade in random directions. c) They will not always evade - they have to have seen the enemy coming and have sufficient control to do evasive manoeuvres as well as sufficient morale and skill levels. 2) Changed the Campaign System to generate slightly more flights in the players region of ops. 3) Enabled ‘Heavy’ campaign density for those with high end PCs. 4) Hurricane Mk Ia texture mapping issue fixed 5) Fixed an issue that resulted in 'unknown' aircraft being reported in Mission Details for AI pilots. 6) Fixed an issue with the Ju88 damage system IDs (no effect in runtime that player would notice) 19 October 2018 Contents and Improvements WOTR V1.5 Contents and Improvements WOTR V1.5 1) Fixed an issue with the new AP craft engine sounds. 2) Fixed a text display issue in the campaign duty roster interface when the player selects the new 'Never Leads' mode. 16 October 2018 Contents and Improvements WOTR V1.4 1) Improved Low level LODs for Heinkel and Hurricane 2) Bf109 - (1) Fixed typo on Instrument panel, also minor improvements for night instruments. - (2) Removed Iron Sight view to allow quicker F6 toggle from front view to gunsight. 3) Implemented 'AP' aircraft for player squadron AI craft to have a unique skin if available (see notes below) Update 22 November 2018: This was improved drastically with update V1.7 see above for that info 4) Hurricane Mk Ia improved Boost dial anim to show 3lb and 6lb boost. WEP unchanged gives full boost. 5) Aircraft now stop in place correctly when colliding with tall buildings. 6) Ground Object Collisions Revised: The hardness of the ground object that the aircraft is colliding with is now taken into account together with the speed of impact. 7) Damaged Prop Strike sound should no longer play in a loop when craft comes to a halt with prop in contact with ground. 8) Increased the Patrol area from 20km to +-30 km (to help with AI deciding to land at certain waypoints as opposed to loiter an area etc). 9) Implemented a 'Player Never Leads' option in Workshops. Notes for point 3 : Now auto deployed Squadron skins are deployed to player, and a different skin to flight members if available in the Skins folder (…WOTR\OBDWW2 Wings Over The Reich\campaigns\CampaignData\Skins) INFO CHANGED : Update 22 November 2018: This was improved drastically with update V1.7 - please see above patch V1.7 notes for that new info. Note does not give unique skins to all flight members just auto deploys a different skin to the player. Note a player you can still choose another custom skin in QC screen (or Campaign stores/‘workshop area, or when in mission briefing). Also includes all the following previos patches; Contents and Improvements WOTR V1.3 : 1) Fixed a naming issue with the German Cross Medal. 2) Fixed some skin mapping issues with the Hurricane. 3) ME109 mixture control is now automatic at the aircraft level - users no longer need to change the workshops Auto Mixture setting to achieve this for the 109. and of course includes ALL previous updates: 24 September 2018 Contents and Improvements WOTR V1.2 : 1) Revised Radio sounds for 'indistinct' enemy spotted direction calls. 2) Revised Hurricane Mk Ia Gun reticule. 3) Increased volume of open canopy wind sound and revised. 4) Fixed an issue that prevented the wooded areas in England from rendering. 12 September 2018 Contents and Improvements in WOTR V1.1 : 1) Fixed Wheel Contact Points on Hurricane and some minor BF109 cockpit model tweaks. 2) Revised 303 gun sounds. 3) Revised Bailout sound. 4) WOTR Key Bindings improvements (V1.5d): a) Increased dead-band for axis recognition when binding, to take into account that users often do not calibrate their joysticks or rudder bars etc b) Implemented an Axis 'Invert' Function to reverse the axis action. (Left click the axis and press the Advanced button - the Invert button makes the scale negative) c) Automatically removes trailing spaces in the Device ID name for the VKB Joysticks (such as VKBsim Gladiator, VKB Gunfighter Vintage) and clones (Ravcore Javelin etc), also VKB Throttles and Rudder Bars - users of these devices must 'Reset to Default' then rebind and finally 'Save' again to fix the issue. 5) Incorporated the Key Guide - see the \OBDSoftware\WOTR\documentation folder - (default location) its also available for download on the Support page on this website. 6) Fixed a Quick Combat issue that under certain circumstances caused the game to crash when selecting bombers and load-outs in the Players second flight. 7) Updated DX9 Shaders - Fixes some stability issues and resolves some specular mapping limitations.

DOWNLOADS

WINGS OVER THE REICH UPDATES AND DOWNLOADS

See below History of Changes below for a list of what is new in this patch.
Interesting snippet: Since WOTR’s initial release in September 2018 until June 2019 we have released over 130 improvements, new features and fixes including the FREE flyable Spitfire Mk IA !
© 2018 OBD Software
WOTR Update V1.17 is now available please see the full screen website via a desktop PC or laptop to actually download them. THE UPDATE ALSO INCLUDES THE FREE FLYABLE SPITFIRE MKIA

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11 March 2019 - WOTR V1.12 Contents and Improvements 1) Implemented AI aircraft startup sounds - all craft - at code level. 2) Balanced AI engine sound levels 3) Some Spitfire skin mapping issues addressed 4) QC - Fighters will now attack the chosen target type when the situation "Attack" is selected 5) Correctly implemented Flak rate of fire reduction on Bofors 40mm gun (was incorrectly done in V1.8) 6) QC - Player position in flight now is now based on 'Player Flight Position' workshop selection settings. This means player can alter the setting to fly as an ordinary member of the flight 7) Fixed a low level xml bug in Effects file 8) Increased Morale of QC AI pilots (Skill dependant) and revised base morale values 9) Aircraft can now navigate tighter and closer mission waypoints. 10) QC now has improved AI directives and target criteria for the chosen QC type 11) Fixed an issue whereby Dive Bombers would sometimes lose altitude on each bombing run/pass and eventually would no longer drop ordnance. 12) Fighters undertaking ground attack directives will no longer climb back up to mission waypoint altitude for each successive pass. 13) Included some more Scenarios. 14) Fixed a crash bug that sometimes occurred with Collision Avoidance against objects above ground level. 15) Implemented the option of running the Mission Scenarios at 'Default Scenario Weather' settings (in mission file). 16) Fixed an issue that prevented the Quick Scenario Mission details from displaying correctly. 17) Revised some damage sounds that would incorrectly play in a loop and were audible at large distances. 18) Now wind rush sound will play in external view if close to aircraft when engine is off -player craft only. 19) Improved Wooded areas in France - also corrected a patch issue whereby the increased Wooded areas in England (V1.2) had been dropped from the cumulative patch at V1.8 onwards. 9 January 2019 - WOTR V1.11 Contents and Improvements 1) Improved FPS over London with the higher Scenery Density settings. 2) Addressed a "setup mission other enemy flight has errored" database crash issue that sometimes occurred on heavy campaign settings and regional flights on. 3) Addressed an issue that would sometimes prevent a pilot from 'dying' correctly after bailing out - outcomes stated shook up and next mission could incorrectly be flown. 31 December 2018 - WOTR V1.10 Contents and Improvements 1) Addressed an issue that sometimes caused flights to land at the wrong airfield. 2) Further Terrain Tile improvements - Spring, Summer and Autumn no snow. 3) Fixed some Hurricane RAF 303 aircraft skins damage. Fixed ‘Stanford-Tuck’ custom player skin. 21 December 2018 - WOTR V1.9 Contents and Improvements 1) Implemented Workshop Settings to disable Regional Flights in Campaign for lower end PCs - default is off. 2) Implemented Workshop Settings to disable ‘On Alert’ Flights (aircraft waiting at airfields to intercept incoming enemy aircraft) in Campaign for lower end PCs - default is off. 3) Implemented Workshop Settings to disable Large Combined Formations of Flights in Campaign for lower end PCs - default is on. 4) German Bomber Flights will now sometimes form up as one large offensive force. At other times they will vector in on separate and sometimes very different flight paths - this to simulate the difficulties of multiple flights meeting up in WW2 5) Fixed an issue that allocated Top Cover Fighters to AI German Bomber Flights instead of Escort Fighters 6) Escorting Fighters will now not always be assigned to bombers - this to simulate the difficulties of meeting up in WW2 and the limited fuel capacity of 109s. 7) Fixed an issue that sometimes prevented 'Second Waves' of aircraft from being set up correctly. 8) Incoming Raids can now sometimes fail to locate the correct target. 9) British Fighters will now not always find the enemy on Scramble missions (to simulate poor RDF data). 10) Revised Bomber Formation and spacings 11) Revised Terrain Tiles, improved blending of some tiles for all seasons. 12) Added more optimisations to aircraft models to aid performance. 13) Fixed a landing issue at Hermelingen airfield. 10 December 2018 - WOTR V1.8 Contents and Improvements 1) Improved collision avoidance of aircraft. 2) Reduced number of Fighters that can attack the same Enemy Aircraft. 3) Improved multi-skin error logging - improved multi-skin application software - Skins will now be applied to as many aircraft in A and B flight as possible as opposed to stopping on the first one that has an error (skin missing incorrect name etc). Skins with missing damage skins will no longer be applied and vice versa. 4) Bf 110 C4 flight model - reduced performance, roll rate and climb rate reduced. 5) Hurricane model mapping tweaks. 6) Fixed an issue that prevented Scramble Missions flight time from being tallied up in Pilot Total Flight Time. 7) Increased Air Activity around Players Target 8) Increased Bomber formation sizes for the assault phases of BoB. 9) Increased 109 Escort Flights for assault phases of BoB. 10) Reduced 40mm Flak gun RoF. 11) Added and updated many new squadron skins for Hurricane aircraft. also includes all the previous patches; 21 November 2018 - WOTR V1.7 Contents and Improvements 1) Implemented Player squadron skin support for up to 10 AI unique skins in the players squadron flights, across both A and B Flights See below 2) Included over 160 individual aircraft skins for Hurricane Squadrons to work with 1) Thanks to Robert Wiggings, and Nolan Bryant! 3) Fixed a bug in the manual enlistment screen that prevented the selection of another squad if the player tried to enlist in a squad that was not operable. 4) Hurricane MKIa minor model tweak. Regarding item 1): 11 unique player flight skins auto assigned to the aircraft in the player's flight (B Flight) and any non-used skins will also populate A Flight (assisting flight if used in the current mission). Additional to the player aircraft skin... skins can be assigned to all the player flight (B Flight), plus some or all of A flight: skins with _A0 = Wingman aircraft skin ... skins with _A1 to _A 9 = player flight AI skins. skins with _AP = remaining default squadron skin for any other flight craft Using RAF 56 SQUADRON as an example you would need these texture/skins in : C:\OBDSoftware\WOTR\ OBDWW2 Wings Over The Reich\campaigns\ CampaignData\Skins folder Hurricane_MKIa_RAF 56 USC.dds Player skin no need for “PL” in the skin name. Hurricane_MKIa_RAF 56 USC_damage2.dds and associated wingman. Hurricane_MKIa_A0_RAF 56.dds WINGMAN aircraft skin Hurricane_MKIa_A0_RAF 56_Damage2.dds etc Hurricane_MKIa_A1_RAF 56.dds B Flight AI pilot # 1 Hurricane_MKIa_A1_RAF 56_Damage2.dds Hurricane_MKIa_A2_RAF 56.dds B Flight AI pilot # 2 Hurricane_MKIa_A2_RAF 56_Damage2.dds .....and ..A3, A4 etc up to... Hurricane_MKIa_A9_RAF 56.dds B Flight AI pilot # 9 Hurricane_MKIa_A9_RAF 56_Damage2.dds Hurricane_MKIa_AP_RAF 56.dds AP = Spare, used for B or A flight when no Ax skins exist - or available skins have been used up with the current number of aircraft in A and B Flights. It will be then applied to any remaining flight aircraft. Hurricane_MKIa_AP_RAF 56_damage2.dds Basically as your flight numbers will vary, so any remaining unused skins from A1 to A9 they are not used in your B flight are then used for A Flight. Any other non-player squadron aircraft in the theatre use a different. We just need the skins to be created - coming soon if all goes well…. This patch of course Includes all previous patches as below: 2 November 2018 Contents and Improvements WOTR V1.6 1) Improved straggling bombers behaviour - now with more defensive moves when fighters press home an attack. Note: a) Bombers will try to stay in formation to maintain strength in numbers - thus they will rely initially on mutual defensive fire and hold formation as long as possible. b) Once they have decided to flee and or break formation, stragglers that are attacked, will try to evade in random directions. c) They will not always evade - they have to have seen the enemy coming and have sufficient control to do evasive manoeuvres. 2) Changed the IDCS™ (Immersive Dymanic Campaign System) weighting to generate more flights in the players region of ops and less in outlying areas to give better immersion. 3) Enabled ‘Heavy’ campaign density for those with high end PCs. 4) Hurricane MKIa fixed a small texture mapping issue. 5) Fixed an issue that resulted in unknown aircraft being reported in mission Details. 6) Ju88A1 - fixed DM issue (internal fix, did not cause any known issue in sim). …. and of course includes ALL previous updates: Contents and Improvements WOTR V1.5 1) Fixed an issue with the new AP craft engine sounds 2) Fixed a display issue in the campaign duty roster interface when the player selects the new 'Never Leads' mode. 15 October 2018 - WOTR V1.4 Contents and Improvements 1) Improved LODS (Lower Level of Detail) for Heinkel and Hurricane to improve performance. 2) ME109 - (1) Fixed typo on Instrument panel, also minor improvements for night instruments. (2) Removed Iron Sight view to allow quicker F6 toggle from front view to gunsight. 3) Implemented 'AP' aircraft for player squadron AI craft to have a unique skin if available (see notes below). 4) Hurricane MKIa improved Boost dial animation to show 3lb and 6lb boost. WEP unchanged gives full boost. 5) Aircraft now stop in place correctly when colliding with tall buildings. 6) Ground Object Collisions Revised: The hardness of the ground object that the aircraft is colliding with is now taken into account together with the speed of impact. 7) Damaged Prop Strike sound should no longer play in a loop when craft comes to a halt with prop in contact with ground. 8) Increased the Patrol area from 20km to +-30 km (to help with AI deciding to land sometimes at certain way- points). 9) Implemented a 'Player Never Leads' option in Workshops. 2 October 2018 - WOTR V1.3 Contents and Improvements : 1) Fixed a naming issue with the German Cross Medal. 2) Fixed some skin mapping issues with the Hurricane. 3) ME109 mixture control is now automatic at the aircraft level - users no longer need to change the workshops Auto Mixture setting to achieve this for the 109. 24 September 2018 Contents and Improvements WOTR V1.2 : 1) Revised Radio sounds for 'indistinct' enemy spotted direction calls. 2) Revised Hurricane MKIa Gun reticule. 3) Increased volume of open canopy wind sound and revised. 4) Fixed an issue that prevented the wooded areas in England from rendering. 12 September 2018 - WOTR V1.1 Contents and Improvements : 1) Fixed Wheel Contact Points on Hurricane and some minor BF109 cockpit model tweaks. 2) Revised 303 gun sounds. 3) Revised Bailout sound. 4) WOTR Key Bindings improvements (V1.5d): a) Increased dead-band for axis recognition when binding, to take into account that users often do not calibrate their joysticks or rudder bars etc. b) Implemented an Axis 'Invert' Function to reverse the axis action. (Left click the axis and press the Advanced button - the Invert button makes the scale negative) c) Automatically removes trailing spaces in the Device ID name for the VKB Joysticks (such as VKBsim Gladiator, VKB Gunfighter Vintage) and clones (Ravcore Javelin etc), also VKB Throttles and Rudder Bars - users of these devices must 'Reset to Default' then rebind and finally 'Save' again to fix the issue. 5) Incorporated the Key Guide - see the \OBDSoftware\WOTR\documentation folder - (default location) It is also available for download on the Support page on this website. 6) Fixed a Quick Combat issue that under certain circumstances caused the game to crash when selecting bombers and load-outs in the Players second flight. 7) Updated DX9 Shaders - Fixes some stability issues and resolves some specular mapping limitations.
The Latest patch always includes ALL previous updates - newest additions shown first: 9 July 2019 - WOTR V1.17 Contents and Improvements 1) Spitfire model, external radiator flaps animated. 2) Fixed some errors in BF109 skins and damage skins for JG 2, JG 26, JG 27 and added new set JG 51. Many thanks to Robert W. 25th June 2019 - WOTR V1.16 Contents and Improvements 1) Small Modelling fixes for Hurricane, BF109 and JU88 2) Simulation and Physics now continues after player has landed. Player can now restart engine after landing and game physics is no longer halted. 3) The 'WOTR is a real time simulation' prompt is now only displayed when player initiates the return back to main campaign menu, and not for any other exit reason. 4) Implemented a new version of WOTRKeys to account for poor naming convention of VKB joysticks (leading and trailing spaces in name) 5) Revised Scenery Object Lighting 6) Fixed an issue with grassland not showing light snow cover in Autumn Light Snow and Winter Light Snow QC overrides 7) Revised Autumn and Winter Light Snow, and Winter Full Snow terrain tiles. 8) Fixed a text/font overlap issue in manual enlistment GUI. 9) Additional 109 skins. and of course also contains all of the previous additions and fixes: 29 April 2019 - WOTR V1.15 Contents and Improvements 1) Spitfire model, small improvements and FM improvements (better stall recovery) 2) Hurricane FM improvements (better stall recovery) 3) BF109 model minor improvements 4) Various Skin fixes 5) Added JG 2 BF109 complete set of squadron aircraft skins (thanks to Robert Wiggings, and Nolan). and of course also contains all of the previous additions and fixes: 12 April 2019 - WOTR V1.14 SPITFIRE Contents and Improvements SPITFIRE VERSION (incorporates V1.13 that was not released). INCLUDES THE FREE FLYABLE SPITFIRE MKIA V1.14: 1) Many Landclass improvements (terrain class render). 2) Fixed an issue in the pilots log book display that prevented the aircraft icon from popping up. 3) Enabled Group 10 and Group 12 based squadrons to take part in the battle/campaign. 4) Implemented far Northern Fields in Britain - mostly 13 Group. 5) The Battle no longer ends for British Squadrons sent North to 13 Group for re-equipment - players can simply continue to fly the routine patrols at the re-equipment location or time advance back to the action. 6) Implemented a time advance option 'To Active' which automatically advances an inactive squadron that is re-equipping to active duty. Note it may be that the battle ends without a squadron ever returning to active duty! 7) Time Advance button is now forced to be on always. 8) Fixed some Squadron database errors. 9) Form up at action directives is no longer circular - the aircraft will form up in transit to next waypoint. Note: form up at non action directives or after action whilst in transit may still be circular! 10) Added drivers to the Bedford and Opel Blitz trucks. 11) Increased various buildings and hangars hardness levels. 12) Fixed a GUI issue with aircraft stats on Campaign Enlist screen 13) ADDED SPITFIRE MKIA FLYABLE - plus also added many squadron skins (thanks to Robert!) 14) Landing Improvements - Aircraft will now park closer to each other after landing. - Aircraft will orbit at a slower speed to conserve fuel when waiting for landing clearance - especially noticeable at airfields with low lane counts. - Airfield number of landing lane allocations optimised for quickest landing efficiency to conserve fuel. 15) Fixed an issue with RAF 64 squadron - it was allocated Hurricanes instead of Spitfires for BoB. 16) Removed a Barrage Balloon site that was too near Hornchurch airfield which caused aircraft collisions on landing. 17) Time Advance summary now includes Rank and Name of pilots killed and or wounded in sorties. 18) Fixed an issue with the wheel rolling sounds playing at low volume when aircraft is stationary. 19) Stall sound durations now shortened. 20) Addressed an issue that sometimes caused incorrect destroyed aircraft accounting. 21) Decreased Parking space of landing aircraft further and fixed a bug in the landing lane assignment routine - see 14) above. Further improvements on Home Field search for Landing - see V1.10 - 1). 22) Patrols and Scrambles now use the Loiter waypoint to patrol an area - patrol time at target now varies from 10 to 15 mins. 23) Calibrated all aircraft fuel consumptions. 24) Improved engine reliability for all aircraft types. 25) Fixed an issue in QC mission 'save as scenario' that prevented the weather from being changed in QS. 26) Squads on re-equip no longer patrol factories due to distance issues. 27) Fixed an issue whereby Scrambles missions would sometimes not have enemies to intercept - Note they are not always exactly where specified nor are they always there at exactly the same time as player so player may still miss them! 28) Auto enlistment for Britain is now limited to Group 11 sector only. 29) Hurricane MKI Late - Improved, now has new boost showing 16 lbs max gauge (only 12 max used) as per the new Spitfire MKIa. 30) Added JG3 BF109 E4 squadron skins - thanks Nolan. We plan to release more skins in a future update (TBC - subject to change). 31) BF109 E4 - Fixed the missing glass in the small front side panels when viewed from inside the cockpit.