 
 
 
   
 
 
  
 
 
  FEATURES, CAMPAIGN AND A.I. IN MORE DETAIL    (for the very brief version see the Store page)
  OBD Software is proud to bring you their trademark immersive single player combat flight simulation 
  experience - now for World War Two!    
  Leading on from “WOFF” our immersive WW1 combat flight simulator, now we bring you WINGS OVER THE 
  REICH.   Below are just some of the features, there really are too many to go through here, but it will give 
  the reader an idea of the detail and scale of WOTR ...
   
  .: WOTR is an air combat simulator for WW2 at the heart of which is a  real-time, fully immersive single 
   player dynamic campaign  system, designed to   immerse the player in a living world!
  .: WOTR manager/menu interface also manages all aspects of the dynamic campaign and can take full 
  advantage of WOTR AI pilots  (computer controlled Artificial Intelligence pilots) and many new WW2 features.
  .: OBD’s Unique Dynamic Campaign Engine specially designed for WW2. 
  A newly designed, Immersive Real Dynamic Campaign for 
  World War Two air combat.   Not scripted missions, real aircraft on real missions in the theatre.  Also there 
  are NO aircraft spawns all craft are on real mission and will try to land at home after their mission!
  The New WOTR Manager controls and creates the new campaigns 
  and unique missions.   Flights are often timed to 
  Enlist in an immersive dynamic campaign as a WW2 pilot in one of two Nations (currently); Britain – flying the 
  Hurricane MKI late or Spitfire MKIa  or fly for Germany flying the Messerschmitt Bf109 E4.  (note the new 
  WOTR Expansion Battle of France adds more flyable aircraft ).
  With immersive detailed cockpits, including damage systems that can take out cockpit dial and so on.  Also 
  includes other AI flyable aircraft see further below.   We aim to  add more and more flyables in the future in 
  addons or expansions such as the recently added Spitfire MKIa   [Update: WOTR BoF Expansion adds more 
  flyables such as the Curtis ‘Hawk’ H75A2, Spitfire MK1b (2 versions), Spitfire MKIIa, and BF109E3.
    (Note the Spitfire MKIA was added for FREE in the V1.,14 update see the Downloads section. Any future 
  addons may or may not be free of course, this was released a free bonus to
   loyal WOTR owners).
  .:  Newly designed dynamic campaign system covering the 5 main phases of the Battle of Britain from 10th 
  July to 31st October 1940.
  (note this was upgraded tremendously since V1.19 - download the latest version to get the massively 
  improved experience.
  .: Enlist in any of these included squadrons: 
  36 British Squadrons - including the famous RAF 303 Polish Squadron
  22 German Squadrons
  .:  Each squadron has morale which can change, as does each individual AI pilot.
  .:  Auto-enlist option where you are assigned automatically to a squadron, or Manually choose which 
  squadron, which phase of Battle of Britain 
     to enlist in and more!
  .:  Fully interactive Pilot log books keep track of up to 100 virtual pilots that you may enlist at any given 
  time. The Log Book reflects Pilot Biography, 
  User selected Photograph and accurately tracks the flyers Flights 
  and Hours, Claims and Victories, Awards, and General Squadron Details such as location etc. 
  .: Fly and survive – put claims in for potential kills (optional configuration settings allows kills to be awarded 
  immediately) and climb the ranks and receive awards.
  .:  Lead your flight or be lead - depending on your rank as a leader you can control your flight with key 
  commands and lead them to destiny. 
  .:  Select your own personal skin (Optionally players may create additional personal skins in their favourite 
  paint program and use them). 
  .:  Equip your flight and your personal aircraft load outs, from flight loads to individual pilot loads in your 
  flight. 
  .: Morale, Skill, Materials and Manpower Issues are allocated and dealt with in the WOTR interface where you 
  can see the status of your squadron
  .: Authentic aircraft skins and alternatives for Hurricane MKI and Bf109 E4 and other aircraft
     skins or paint schemes, and more can be added.
   .:  Many ground targets of opportunity, also includes detailed AI controlled aircraft in the skies or waiting on 
  fields to scramble to intercept !
  .: AI controlled Aircraft active in Quick Combat, Campaign or Quick Scenarios also included: 
  Junkers Ju88 A1
  Junkers Ju87 B1
  Messerschmitt Bf 110 C4
  Dornier Do17 Z2              
  Heinkel He111 H2
  … and even more with WOTR Expansion Battle of France, including;
  Blenheim MKIV
  Fairey Battle MkI 
  Bloch MB152
  Morane MS406
  Potez 63.11.
  We aim to add more and more flyables in the future in add-ons or expansions.  UPDATE 12th march 2019 as 
  promised we added a FREE FLYABLE SPITFIRE MKIa with stunning virtual cockpit.  WOTR owners can now enjoy 
  yet another one of the finest WW2 aircraft.  More flyables are added now with the WOTR Battle of France 
  Expansion see the store for more details. 
  .:   Fly in a dynamic world with no artificial 'air spawns'.  All aircraft are dynamically assigned to fly from real 
  squadron bases where possible 
  .:  If you deviate from your flight path beware: there is a war on, and you may run into these squads and 
  active ground units - for good or bad.
  .: Flights are sometimes waiting on the ground 
  at fields to take off or are 'scrambled for take 
  off and interception, based on in-coming 
  aircraft approach – another part that creates 
  the 'living world'. 
  (these flights are known as ‘GAI’ flights.
  .:  Protect your men and material - excessive losses can eventually lead to your squadron becoming grounded 
  whilst you wait for your replacement pilots, aircraft or repairs. 
  .:  Visit the stores room to evaluate aircraft stock and aircraft repairs status 
  .:  Each Phase of the Battle of Britain is represented in the campaign, from the earlier Shipping attacks, 
  Attacks on Fighter Command Airfields to all-out war on London.
  .:  A master 'Order of Battle' system controls the air and ground activity
  .:  Pre-Flight briefing interface shows details of the intended operation, way-points, and target on an 
  interactive map so that you are fully aware 
  of what you have to do and more.
  .:  Accurate tracking of all player squadron pilots, including the players A and B flight members, in runtime, 
  for accurate post mission results and tallies. Each of 
  the AI pilots in your squad have logbooks which you 
  can peruse to evaluate their progression strengths, 
  weaknesses, claims and kills, and even view their 
  medals. 
  Since V1.19 they now for most RAF squadrons AI 
  pilots also have a unique aircraft paint schemes 
  assigned in campaign.  So you can recognise who is 
  flying along side by their aircraft designation!
  .:  Fly over beautiful landscape, and come home over the cliffs of Dover (to see all details ensure scenery is 
  set on ‘5’ in workshops).
  .:  Fly with either dynamically changing weather. Other features include windscreens that are affected by 
  weather (frosty, rainy, etc.).  
  4 changing seasons represented in the terrain, including several levels of winter including several snow from 
  heavy to light.
  .: Detailed Player Flyable Aircraft:            
         Hawker Hurricane MK.I (Late)     
         Messerschmitt Bf 109 ‘Emil’ E4
         Spitfire MK.Ia    (added for FREE with V1.14 update onwards, see the downloads section and update 
         your WOTR!.  Note if you own WOTR BOF Expansion you already have this included) all complete with
   fully immersive detailed cockpits, each with custom cockpit damage.
      
  
 
  
WINGS OVER THE REICH - DETAILED INFORMATION
 
 
   
 
 
 
   
 
 
   
 
 
   
 
 
   
 
 
 
   
 
 
 
   
 
 
 
 
   
 
 
  .: Full Original WOTR Music Score by MATT MILNE!
  A brand new full score written specially for WOTR containing 16 superb detailed tracks to get you into the 
  mood!  Matt also wrote the highly acclaimed haunting musical scores in the WOFF series of flight simulators.
  .: Superb Scenery and Scenery Objects
  Improved scenery for WW2 England and France - much change since our WW1 sim that had moving No Mans 
  Land front lines!  Scenery includes new towns, villages. New layouts, new buildings and so on.
  .: WW2 Damage systems
  More detailed damage systems, partial / full damage to various parts such as ailerons, elevators, wings, 
  fuselage panels and so on.
  .: Quick Combat  Set up mini battles to test your mettle.  Quickly save setup missions as Quick Scenarios with 
  several flights and mixed aircraft types, Starting altitudes, skills and so on.
  .: Quick Scenarios  
   Jump in more detailed pre set missions without playing in campaign, or fly your own made via QC 
  .: Superb Artificial Intelligence  "AI" 
   WOTR brings a thrilling WW2 experience using our superb and much acclaimed AI technology - improved for 
  the demands of WW2.   The AI is based on competent AI features seen previously in WOTR to give you an 
  exciting rewarding single player experience like no other.  See below for a taste of what the AI has to offer 
  (just some of the features, too many to write about).
  .: AI in more detail: 
  Here are some Developers' comments on some of the superb new features in Wings Over The Reich , many not 
  seen before in-flight simulators 
  of this kind, and how they all combine to produce a full WW2 air war experience;  
  We hope everyone understands that the AI are quite a lot more human in WOTR than in any sim that has gone 
  before - they do not always engage, and nor do they always fight to the death - like humans eventually 
  survival instincts kick in. 
  The Artificial Intelligence that drives the pilots has many unique factors designed originally for our WW1 flight 
  simulator ‘WOFF’ and now added to and improved for WW2.
  In WOTR, the AI skill levels affect many unique factors. 
  Vision. The AI actually looks an scans the skies on a regular basis. Vision varies depending on direction and 
  angles, and skill. For example looking 
  back and down behind his head is worse than forward level.  Novice has much worse vision than Ace etc.
  Moral. AI has personal dynamic moral. If bad things happen he may run for home or panic. Again novices are 
  more affected than Veteran or Ace etc.  It will change on many factors.  Squad moral, flight moral and 
  individual moral levels can change, and are affected by their experience level/skill and what’s happening 
  around them.   For example an AI suffering combat damage may be ‘shook up’ (as seem in the after combat 
  report which can affect their overall moral.  
  Combat Skill.  Higher skills know more manoeuvres, and also can execute them better, and also have better 
  shooting accuracy. 
  Fatigue.  Combat and low level pilot can drain a pilot, physically and mentally.  Higher skills can stay in the 
  fight longer as they deal with fatigue better. 
  There are many many factors that affect whether a Flight/AI Pilot will engage:1) Situation - number of enemy 
  vs number of friendlies;
  ·         Above or below and how far above or below? 
  ·         Altitude speed direction?  
  ·         Can they catch them?  
  ·         Over friendly or enemy territory?  
  ·         How far to nearest lines? 
  ·         What are our Fuel and Ammo levels?  
  ·         Is attacking this flight the mission objective? 
  ·         Are we being attacked?  
  ·         What type of enemy craft are there?  
  ·         Has the leader spotted them? 
  (Note: vision quality varies by skill rating and weather, clouds block view and haze shortens view distance).
  2) Morale and Skill
  ·         How good is the AI individually and as a group (their skills) ?
  ·         How is their morale currently? 
  ·         If in a bomber do they have escort (escorts boosts the escorted pilots’ morale)
  3) Craft state and Pilot health
  ·         How good is the craft he is flying 
  ·         What condition is his aircraft in?
  ·         What capabilities does his aircraft have?
  ·         What health does the AI have? 
  4) The Morale of the AI pilots changes over time in your squadron - either getting better or worse depending 
  how you all fare.
  Be aware your AI Squad mates may not be in a hurry to be as foolhardy as you. Each pilot has his own morale, 
  as well as a general flight morale.  
  Once an attack begins only the AI pilot’s own morale counts!
  What Additional factors affect the AI once in an engagement? :
  1) The abilities of the craft he is in with regard to manoeuvres 
  2) His skills ability to execute manoeuvres
  3) Fatigue - its tiring to keep hauling a WW2 machine all over the skies(1 and 2 also including dynamic changes 
  due to damage)
  You can override this behaviour and make AI always attack (ignore their well-being) by selecting ‘AI always 
  engages’ option in Workshop settings.
  What Other factors can affect the AI in Transit? :
  1) If the AI decide to RTB they may seek out the nearest friendly airfield rather than risk going all the way to 
  their homefield - depends on 
  craft damage and pilot health factors.
  2) If the homefield is busy or many craft have already landed again they may divert to another nearby friendly 
  field.3) If the AI is breaking off due 
  to morale issues they may well return to their homefield, or another field, out of formation.
  Note: the AI will always land properly at a field if he is undamaged (Pilot and Machine), or in an open field, if 
  he is has sustained Machine or Health damage but still has sufficient Machine control.
  What determines the skill and morale of my AI squad mates? :
  The rating of the Squad you are in and the number good pilots in the Squad basically affects the skills that 
  your pilots have, existing and new incomers, as well as the base morale - the base morale of your squad mates 
  will improve or get worse depending on how the missions pan out over time - deaths rate success rate etc..
  Where is the Enemy on Intercepts and Scrambles? :
   Intercepts / Scrambles 
  Generally these are reports from Radar, or aircraft observers that craft have been seen – for example coming 
  over the channel to England.  You are given the vector to try to intercept them – also if no enemy is there, 
  best to loiter to see if you can spot them and hit them on the way back or see if you have arrived early. Some 
  missions through you straight to the mission in your aircraft bypassing any mission briefing session.
  Remember:  The enemy is moving! They do not “spawn” in thin air like most sims they are actually out there 
  flying missions some of which you will come across.   (enabling labels to ‘activity’ mode will let you see what’s 
  going on in a certain range further than vision (although unrealistic it gives you an idea of flights that you may 
  have missed otherwise).If you enrolled in a German Squad then the Allied fighters seldom where told to avoid 
  chasing bombers and aircraft back over the channel to France - use this knowledge when flying back from your 
  target to know when you may be safer.
  The German fighters and bombers on the other hand where over enemy territory. So scrambles from British 
  fields can involve fighters either already up in the air to intercept you or maybe waiting on the ground ready 
  to take off if you are spotted.
  There are options to increase or decrease the aircraft in the theatre at any given time depending on your 
  workshop settings, so if you miss the Intercept or Scramble objective (don’t worry it happened) the theatre is 
  still alive with flights so if you are leader or want to lone wolf it - go for it and explore.  Some Phases may 
  have a 2
  nd
   wave for example coming.
  What determines when I lead B flight? :
  1) Rank determines when you lead your Flight - if you are the highest Rank in the flight that mission then you 
  will lead. 
  2) In Workshops you can select Always Lead if you want to override the Historical Rank and Squad Rating 
  system.
  I have been given a Mission that I don't like:
  1) There are a few options available to you though although of course in WW2 you had no choice and you could 
  be shot for LMF.
  Exit the mission briefing if you have one, and then that mission will be gone, and you can come back to 
  another. In workshops set Campaign Date Advance from Auto to Auto/Manual. Now in the main Campaign 
  interface bottom right you will be able to advance time so when in the briefing room simply go back to the 
  main campaign screen and advance time.  Even similar missions will  pan out differently.
  One exciting new feature with this option on, is the new icon in campaign can then be set ‘FAST time’ option. 
  Now watch the clock move rapidly and auto launch you when there is a scramble or event!  
  Why don't we always go home in formation? :
  1) Often the pilots would end up disoriented after a dog fight or ground attack mission and due to many issues 
  would break off and head for home singly or in pairs or sometimes in smaller groups - fuel ammo and other 
  factors could make them do this or simply a feeling that the job was done so RTB. As described by Battle of 
  Britain veterans often as soon as they engaged they would lose sight of their squad mates and find themselves 
  alone in the sky! Some go on home alone - shaken and wary of attack. This is how it is in WOTR often 
  formations are no longer adhered to after a bitter episode of fighting or attacking ground targets and the AI 
  will simply dribble in back to land. 
  Factors that can affect this individual RTB are: Fuel and Ammo levels, Pilot Health less than 100%, Craft 
  Damage levels, Morale Levels, other times the formation keeping is maintained and they all go home in their 
  formation - especially if no action took place.
  I see AI Sometimes Colliding with each other? :
  Collisions in WW2 were a real everyday risk - along with the possibility of mechanical failure - and they 
  happened between friendlies and in the heat and swirl of dogfighting between friend and foe.  System and 
  engine failures are in WOTR too…Whilst it is possible to make the AI like 'robots' that never collide and never 
  make mistakes - we have not chosen to do this.   Rather as an example: take two opposing AI, they might 
  choose to turn in the same direction to avoid each other in a head on - same as what can happen in real life.
  Sometimes the AI take over and lead the formation - I am leader what gives? :
  If the AI perceive that you are in trouble and think you are no longer able to lead properly a new leader takes 
  over to carry out the mission.
  In trouble might mean: you have a mechanical problem - your engine has a malfunction and you are looking to 
  land - note that the AI don't know if you have actual engine trouble or not but determine this if you are flying 
  too slow or losing altitude too quickly for a certain time period. Also pressing CTRL+S (Split formation) means 
  you are on your own and a new leader will take over.
  The Fighter/Bombers that I am meant to escort are not at the rendezvous point - where are they? :
  Sometimes the flight that you are meant to link up with are jumped or are early or late or some may suffer 
  mechanical failures and turn back so yes they are not always there to meet up with you. Also if flying full real 
  you may battle to locate them - the TAC and other aids can help - but yes it was not easy in WW2 either. Try 
  loitering around the rendezvous point to see if you can locate them - the 2-seaters are often performing a 
  fairly large circle depending on machine type. Finally switching on Auto pilot is another way to get a bead on 
  them. If you are stuck, this is a good way to find them. I f you fail to link up don't feel bad - it happened in 
  real life too - and there will be more opportunities later.
  Based on our superb highly acclaimed AI for WW1, we have added and improved it for WW2.  Not aircraft are 
  more aware of units behind them when running for home and may break off earlier to engage.  WW2 ordered 
  landing techniques. More awareness of the WW2 aircraft capabilities and speeds.  One example ability to fly 
  Ju87 and employ proper target acquisition of moving targets and use dive bomber techniques and bombing 
  techniques.  New ground avoidance code for high speed combat low and more.    
  General comments on commanding AI using TAC and views.
  (Enemy and Friendly aircraft how can I spot view them?)
  Several ways in WOTR;
  update:  New since V1.19 you can call the ground Controller as we have implemented RDF data update for 
  player
  Radio sounds are played as appropriate.  (Currently in WOTR the command is set to "Shift + A" 
  Default key allocation post patch, should player reset key commands to Default, will     be "Ctrl + Shift + V"
  (read the “history of changes” section on the Downloads page for full info on this).
  1) Bring up your TAC 'Shift+T" (toggle)Press 'TAB' to select an enemy Target or 'Shift-TAB' to select a friendly - 
  the 'item' will go yellow in the TAC.Now cycle/switch the view pressing 'F1' a few times until it says at the top: 
  Player Target View. 
  Now 'F4' will toggle the view between player to target, or target to player. Notes: (Pressing T also changes 
  target types to narrow a search to only certain object types. Pressing "tilde" (~ or ‘ on some keyboards) will 
  padlock this target if you are in the cockpit when you select a target first). Also if you wish you can now 
  remove the TAC and Tab key will still cycle through targets easily whilst in Player Target views.    
  Now you can press A to force an attack (they will choose enemies that are near the one you selected)  i.e. you 
  are telling your flight to attack other members of the enemy flight around the enemy you chose.
  2) Use the Observer view mode (free camera mode).
  Observer mode is experimental mode. To use observer view, press CTRL+F6, now rotate view with twist Z axis 
  rotate joystick  and push forward back to move forward and back, use numpad 8 and 2 (up down arrows, with 
  numpad enabled) to climb/dive view. Note rotate with the joystick is for twist sticks.  It may be your rudder 
  that controls the rotate.
  And remember it is experimental if it doesn't work well or you find rendering problems far away from the 
  player please do not report issues, please don’t use it if this bothers you.
  Labels  - use the ‘activity’ mode with Labels.  Also increase the label range (in workshop settings) so you can 
  know what is happening around you.  In real life Battle of Britain pilots would often miss other aircraft flying 
  by them, until they noticed flak or smoke etc.  
  UPDATE:    Also check out the Store page for WOTR EXPANSION BATTLE OF FRANCE
  this adds more stunning features and new flyable aircraft.